Author: Jobe Makar
Edition:
Binding: Paperback
ISBN: 0735713987
Edition:
Binding: Paperback
ISBN: 0735713987
Macromedia Flash MX 2004 Game Design Demystified
Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. Get Macromedia Flash MX 2004 Game Design Demystified computer books for free.
It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, in Check Macromedia Flash MX 2004 Game Design Demystified our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

Macromedia Flash MX 2004 Game Design Demystified Download
It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound t will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, in
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