Sunday, October 9, 2011

GPU-based Techniques for Global Illumination Effects

GPU-based Techniques for Global Illumination Effects
Author: Laszlo Szirmay-Kalos
Edition: 1
Binding: Paperback
ISBN: 1598295594



GPU-based Techniques for Global Illumination Effects (Synthesis Lectures on Computer Graphics and Animation)


This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). Get GPU-based Techniques for Global Illumination Effects computer books for free.
We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After Check GPU-based Techniques for Global Illumination Effects our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

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